10billionghosts: (ramza)
jay, novice human ([personal profile] 10billionghosts) wrote2024-02-26 04:59 pm
Entry tags:

code use policy, tag explainer, & resources/links

overview
check here for usage policy, a tag explainer, and some useful links!


CODE USAGE POLICY:

✨ The full release free codes found on this journal, [personal profile] 10billionghosts, are available for anyone to use or edit for personal use only.

✨ Codes on this journal that are tagged 'public testing ground' or 'scrap' are use at your own risk. They're not optimized.

✨ The free codes I have released here are not for commercial use. DM me if interested in a commercial use code.

✨ I am perfectly fine with folks releasing edits of my codes so long as those codes remain free! Do not charge for codes based on edits of my original code. This includes private commissions, Patreon packages, and other storefronts.

✨ For the Peck & Paw Name Roller, feel free to use generated names for PCs or NPCs. Please do not take or edit the HTML/CSS/java for the roller itself, though.

✨ Increasingly, it's my preference that you keep the code credit in place on my codes -- especially if you've edited the code or are using the code off-site. However, I've got no interest in policing this.

✨ While I will always try to provide support for the codes I have made, I cannot promise support if the codes have been heavily edited or are being used outside of DW/IJ.

✨ If you're using one of my codes on Dreamwidth and notice it has mistakes, doesn't work in your browser/on your device, or is particularly confusing, please let me know! I want to keep my codes in working order, and do regularly go back and completely rewrite old codes to fix errors and improve formatting when I know they need it.

✨ Absolutely do not ever use any of my shit for generative software ("AI", ChatGPT and its many forks, etc.) of any kind.

A note about my gifs and icons: I've let my web space expire, so none of my gifs or icons are available, anymore. In the future, I may purchase new webspace and rehost my icons, but that's not feasible atm. Apologies!


RESOURCES:

This is mostly here so I can rec my friends' content and also to list a good starting point for codes/icons/etc. for folks who might be new to dreamwidth.

GOOD ICONS, CODES, CAPS, & LAYOUTS FROM FRIENDS:
[community profile] dwresources . [community profile] theseareicons . [personal profile] aclosermoon . [personal profile] baisemain . [personal profile] thisismanx . [personal profile] iliekhow . [insanejournal.com profile] capz . [insanejournal.com profile] agrajag

(a non-exhaustive list of) OTHER GREAT DREAMWIDTH RESOURCES I USE:
[community profile] myrtillenne . [community profile] dreamcodes . [personal profile] lucavi . [community profile] isopods . [personal profile] chiming . [community profile] inkonic . [personal profile] makes . [personal profile] svalbard . [community profile] malagraphic . [community profile] dwrp_icons



TAG EXPLAINER:

I tag all of my codes pretty extensively. Each code gets tagged with anything I think it could potentially be used for, as well as a few other descriptors. If you head over to the tags page, you can easily browse my codes by category.

Since it may not be obvious what a tag is or the difference between two similar tags, I wrote a breakdown:

  • aesthetic: any code that includes mood boards or multiple spaces for images where the images/mood boards are not necessarily the central focus of the code. All mood boards are tagged as aesthetic, but not all aesthetic tagged codes contain an obvious mood board.

  • biosheet: biosheet/application codes, meant for character write ups -- while sometimes called "profile codes" in my how-tos, these codes do NOT work on your journal userinfo page.

  • calendar: timelines, plot calendars (pcals), and literal calendars.

  • comment compatible: codes that (mostly) work when posted as a comment rather than directly in an entry. See individual entries for more details.

  • directory: musebox codes, cast or name list codes, cr charts.

  • event: TDMs, IC/OOCs, flash reactions, narratives, or other in-game "events"

  • game ad: typically somewhat compact codes that feature eye-catching image spaces, navigation links, and space for a few sentences of text, meant to advertise a journal game

  • ic goodies: mock-ups of things where the posted code might be "in-character" -- stationery, text messages, audio posts, etc.

  • info page: any code that can store large blocks of text, often with subsections.

  • misc: stuff that doesn't fit in another category or that does stuff (in addition to its main purpose) that doesn't fit within a pre-existing category.

  • mobile compatible: these codes don't generate horizontal scroll bars or break on small resolutions. I frequently forget to add this to newer posts, but many of my codes are made with mobile displays in mind.

  • mood board: multi-image codes where the included mood board is the main feature of the code, rather than a small or optional element.

  • nav: codes include space for multiple links.

  • playlist: codes that include a song list styling option.

  • public testing ground: I post codes here when I want someone else to look at them and tell me how they're broken. Rarely updated, so what's there is almost certainly out of date.

  • scrap: the bane of my existence.

  • sample for code: these posts are just live previews of some of my more complex codes, to show off what you can do with them.

  • set: (name) either single release posts containing many codes or multiple codes that go together somehow.

  • thread topper: codes styled for use on the top of a narrative post or log.

  • trading card: sometimes I make directory codes that look like trading cards for funsies. I should do that more.

  • gdocs templates: these fuckin' suck lmao use at your own risk.

  • screencaps: I don't cap often, but you can find my caps here.
I do change up my tags pretty regularly, adding new categories as I create more codes and consolidating categories that don't make sense, anymore. I'll keep this list updated as things change!